There’s No ‘I’ In Team
Working at KIXEYE is all about working together. Services are shared across many titles, transparency into projects is required to make sure they’re executed properly, and it’s understood that everyone has something to teach others. With so many titles either available or in development, there’s a lot to keep track of for those who work here. Marketing needs to know when a release is coming, engineers need to know what to include on their roadmap, artists need to know what to start drafting, support needs accurate information to help players - and the success of each project doing well is closely tied to how clear communication between those groups are.
All that talk about talk isn’t just talk. One look at the KIXEYE offices shows a tangible commitment to collaboration. Each floor is laid out in a circular pattern complete with white board walls. Each ‘bay’ of desks encourages chatter, peering, or stumbling across a concept to talk about. On the art team and need to talk to a Product Manager? Swivel around. Need to go see Quality Engineering? They’re right around the corner. Have a problem you need to solve? Maybe someone in the Canteen during catered family lunch can help. KIXEYE’s upcoming title War Commander: Rogue Assault, a mobile prequel to the successful War Commander series on web, relies on these interactions. With every group thoughtfully positioned next to groups they frequently talk to, teamwork is the oil in the machine that produces KIXEYE’s awesome games.
Chatting up CEO Will Harbin at lunch is, as he assures all passers-by, not intimidating at all.
Everyone’s voice and opinions matter at KIXEYE, and every effort is made to make sure that they are. Outside of the office’s layout and family lunches, executives hold office hours, outings are frequent, and Q & A’s accompany any and every all hands. Smart people work here, and they’re smarter when they work together.